Thursday, January 6, 2022

Titanomachina on Tabletop Simulator: Updating Eos Configurations 2 & 3

I've mucked around with Eos' 2 & 3 configurations before, trying to get the arms and weapons situated in an entertaining way that's consistent with the other Titan layouts. In particular, making sure the system diagram both makes sense, makes Eos' arcs fun and interesting to play, and bringing that 'two arms good, four arms better' look to the foreground. This second time through, I have had the idea of putting the deflectors back in the hip/kidney area, and swapping out the extra armour 1 & 2 for sponsons 1 & 2. The sponsons would go in the spinal position, on the middle rear square of the System Diagram. The arms and weapons would then be moved over the legs, making for a more conventional layout with shields, sensors, sponsons, and most arms & legs in the usual spots. This does reduce the Titan's defensive potential, since it only has the extra armour 3 system protecting its front, but it can also use the sponsons to make sure all four weapons can into its front 90° arc, and its rear 90° arc should the need arise. The sponsons help the Titan retain its ability to block incoming fire, at a greater cost than the extra armour, but it's there. Conveniently sponsons and extra armour are both 1 human resource each to equip. 

Previously, well, I'm sure everyone that took Eos out for a spin on TTS knows what was going on. Hopefully this is an improvement! If it isn't, or maybe there's some improvement that could be made, please let me know in the comments. Yes, they're actively moderated, since otherwise my comments would be a cesspool of ads and spam, comments from real people tend to get approved. 


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