Tuesday, September 7, 2021

Titanomachina on Tabletop Simulator: The Rhea & Tethys' Show!

They're sisters, they're enemies, they're rival mega-corporations! Here's the first half of the 4th wave of Titans for Titanomachina on Tabletop Simulator, to be uploaded as a set once the second half is ready.


Rhea is ready to do some serious punching with two hands and a pair of gun batteries. Admittedly, this configuration is moreso going to gently slap other Titans until the crew intervenes, but with a hefty amount of buildings to protect, I think this configuration is going to do what Rhea usually does and try to control the fight, and go for a ring-out. Deck-wise, I think the draws should probably be:

1. Extra Armour 3, Sensor 3, Gun Battery 1, Gun Battery 2, Digitigrade Leg 1, Big Arm 1, Initiate 3, Sponson 1
2. Extra Armour 2, Sensor 2, Hand 1, Hand 1, Initiate 4
3. Extra Armour 1, Sensor 1, Shields 1, Shields 2, Adherent 2
4. Digitigrade Leg 2, Big Arm 2, Sponson 2, Master 1

To complement Rhea's configuration as a grappler, Tethys is combining armour piercing with high explosives, in a similar double-double. 


Here I've given Tethys the ability to make an unholy mess of whatever unfortunate city finds itself at Her mercy. Likewise those rocket pods are going to make a mess of whatever shields an enemy Titan presents, opening up opportunities to shiv them with those twin laser blades. The laser blades will also be handy clearing lines of sight, and while the big arms and laser blades make it clear She is ready to get up close, I think this configuration is going to do best when a player can figure out how to keep their distance. It's probably to keep moving: 

1. Extra Armour 2, Sensor 2, Rocket Pod 1, Rocket Pod 2, Plantigrade Leg 1, Big Arm 2, Initiate 3, Sponson 1
2. Extra Armour 1, Sponson 2, Laser Blade 1, Laser Blade 2, Initiate 4
3. Extra Armour 3, Sensor 1, Plantigrade Leg 2, Shields 2, Adherent 2
4. Shields 1, Big Arm 1, Sponson 2, Master 1

Notably I've changed the layout ever so slightly, moving the last system in every stack to the bottom of the stack, rather than starting from the top system at the top of the stack. I've done so for good reasons, and I'll point out part of the layout of the system diagram is intended for modularity. Originally the plan was for players to create Titans using tokens that would slot into the system diagrams, and lack-of-interest/bad-marketing (I'll cop to it) torpedoed that. But, playing the Godzilla vs Kong mod that I'd made with my co-developer, I was reminded that part of the original design was to enable Titans to not only be created at the beginning of the game, but also to transform and combine, adding parts stored in buildings, and discarding parts as they were broken (but not destroyed). Picking up a weapon, say with a hand, would put that weapon on the top of the stack, and requires something of an open space for players to slot a system token. Obviously not something a regent-configuration can do until a sponson-mounted weapon is destroyed or discarded, but something to think about for the 5th wave. 

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