Saturday, September 11, 2021

Titanomachina on Tabletop Top Simulator: Eos & Styxx

Styxx is one of the children of Tethys, and Eos one of their cousins, and although they lack the intense rivalry of Rhea and Tethys, what they lack in personal animosity they make up for in general bellicosity. They're the second half of the 4th wave of Titans for Titanomachina on Tabletop Simulator.


Eos is ready to punch up Their pace somewhat, taking on Big Arms in a raptor-configuration, and retaining the reaper-configuration's internal sponson. While lightly armed with a Buzz Saw and Mega Gun, this configuration for Eos is going to rely heavily on the agility the sponson, plantigrade legs, and two capacitors (Plasma Cell and Plasma Capacitor) should give Them. Raptor-configurations are very much intended as control-decks, so I think the following is a good default: 

1. Mega Gun, Adherent 2, Plantigrade Leg 2, Extra Armour 2, Plasma Capacitor, Sensor 1, Sponson 1, Deflectors 1
2. Initiate 3, Big Arm 2, Extra Armour 1, Sensor 2, Plasma Jets
3. Initiate 4, Big Arm 1, Buzz Saw 2, Sensor 3, Extra Armour 3
4. Master 1, Plantigrade Leg 1, Plasma Cell, Deflectors 2

Where Eos is going for agility, Styxx is going for power (seriously, at 9 Habitat Buildings you're going to need to do some pretty merciless things).   


With Digitigrade Legs backing up Styxx's Big Arms, and no jump jets, playing with Styxx is going to need a patience to open up some lines of sight as well as exploiting them when they come open. Then again, with only 9 habitat buildings to worry about, some indiscriminate violence is only going to benefit Styxx, and in particular combining that Macro Gun with both capacitors should yield some entertainment. I think the following is appropriate:

1. Initiate 1, Macro Gun 1, Extra Armour 3, Plasma Capacitor, Plasma Cell, Turret, Deflectors 1, Big Arm 2.
2. Initiate 2, Plasma Shotgun 1, Sensor 2, Extra Armour 2, Big Arm 1
3. Master 2, Plasma Shotgun 2, Sensor 1, Extra Armour 1, Digitigrade Leg 2
4. Adherent 1, Deflectors 2, Sensor 3, Digitigrade Leg 1

Notice that while Styxx can start off with three shots from Their Macro Gun, it's probably not a great idea until there's three ripe high-value targets right in front. Otherwise the turret is going to enable Styxx to find two targets right on round 1, and get in some shots. There's also something to be said for using the Deflectors to respond to an immediate attack, or to create or extinguish a line of sight, depending on who's attacking. 

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