Monday, August 16, 2021

Titanomachina on Tabletop Simulator: Initiative Update

I decided to go ahead with the updates to initiative, so I implemented the initiative track on the board, and reverted the game track to the board as well. The board can still be tiled with four other boards for a larger table and more players. The initiative track (and the game track) should centralise these elements of the game, tying together who gets to go next, and how much time is left to accomplish goals (and re-activate systems!). 

Notably I also updated the dashboards so that the now unused space for an initiative dice now tells players how many habitat buildings that particular Titan configuration has. 

I have also updated the rule book to reflect these changes, particularly the initiative change, but also the changes to the particular game elements. Rather than change for the sake of change (who doesn't love just changing stuff for no reason?!) these changes should make it easier for players to get started, grok initiative, and be more aware of the ticking clock of the game track. 




Notably, this would reduce the contents of a 2-player Titanomachina set to:
  • 2x Titan figurines, 
  • 12x Weapons, 
  • 54x cards (12x Weapon cards, 8x Crew cards, 30x other System cards, 2x blank Dashboard cards, 2x Personality cards), 
  • 1x Board (20" square), 
  • 20x Shield tokens, 
  • 1x Deadline token, 
  • 40x Habitat Buildings,
  • 45x Road tiles 
  • 1x Dry-erase Marker,  

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