Tuesday, August 3, 2021

Titanomachina on Tabletop Simulator: Wave 4 Ideas

In thinking about how I want the 4th wave of Titan configurations to look, I've also been considering how I'd like the Titans to look once I've managed to find someone who know can figure out how to export the .3MF 'paint' settings to TTS. At least I'll be able to give them decorative skins, although I'm inclined to release the files that let people 'paint' their own Titans. 

So, first in line for once is Styxx. I think it would be something to make this configuration of Styxx a gunboat, swapping out the Jump Jets for another Capacitor to get the most out of those Plasma Shotguns. In this case in particular Styxx should probably use Her limbs for mobility to maintain a healthy distances, and a constant barrage of Shock attacks from the Plasma Shotguns to prevent effective return fire. 


In the case of Eos, they definitely need a Raptor configuration, which is rather more ape-like than avian, stealing their cousin's Big Arms and loading up on the Jump Jets and Capacitors for a more frenetic experience. This one is going to want to control the initiative, because getting hit first is not going to work out well...


Tethys recapitulates a previous configuration's Plantigrade Legs and Big Arms but takes them in a different direction from Her usual, shocking aggression, mounting two Rocket Pods and two Laser Blades. Combining long ranged weapons with a kind of T spread of damage, this configuration may be capable of disarming an opponent in short order. 


Typically Rhea is a wrestler, using Her agile limbs and hard rounds weaponry to push other Titans around. In this configuration, Rhea is more of a boxer, with just enough firepower to reach out, but also the speed to get in close and dominate an opponent close in. Certainly She's not going to want to sit back and exchange shots with any of the Titan configurations above, and She'll need clever use of Her crew to really batter an opponent.  


 

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