Sunday, October 31, 2021

Titanomachina on Tabletop Simulator: November Update

I've decided to make a couple of changes to the rules and to the default set-up for the month of November. 

The rules change simplifies how the buildings are targeted, changing the three targets on the corners of building blocks to the blocks themselves. This alters the efficacy of various weapons in clearing buildings, and increases the relative efficacy of weapons with the high explosive and armour piercing traits. Pushing Titans into buildings likewise has a relative increase in utility for destroying buildings, as Titans pushed into two buildings will still inflict one point of damage to each. Conversely the problem of collateral damage is now limited to high explosive and armour piercing weapons, and perhaps pushed Titans.

The change to the default set-up will see the Yellow Titan Rhea's 4th configuration change in Her armament from Macro Gun, Rocket Pod, Hand to Macro Gun, Laser Battery, Hand. This is done so that all the reaper configurations together cover the twelve weapon options, as an example of what a hard-copy of the game might feature in the basic set.

Here's a link to the update rule book for November: Link 

Update: I found errors in two diagrams, the second one about Armour Piercing and the third one about pushing (diagonally, into two buildings).

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