Monday, June 14, 2021

Titans in Tabletop Simulator: Configuration 1

Part of the design of Titanomachina is for players to be able to customize their Titans, but due to my technical limitations I've only been able to upload Titan figures as single chunks, rather than as customizable figures. I also haven't been able to fancy them up with nice paint jobs, although the ability to tint them works for board gaming purposes. 

So instead I've been uploading preset configurations to try to show off how players could customize their figures if we ever got this into meatspace production. There have been three waves of configurations, each with their own customized figures, dashboards, and decks of cards. 

The first wave probably should have been entirely what I have been calling 'Reaper' configurations, which is to say three weapons, a capacitor, and jump jets. But I really, really like what I've been calling the 'Regent' configuration of four weapons. I really like how sculptor Jason Miller's poses work on Rhea and Tethys' Regent configurations, and so they're part of that first wave. As a bonus it gives players some idea of the change of tempo that the extra weapon and sponson give in return for the capacitor and jump jets. Both have two weapons capable of pushing an opponent, but Rhea has better anti-shield capacity with the HE of Her Macro Gun and Hand, and Tethys has the range with Her Macro Laser and the Shock trait of Her Claw. 
 


Eos and Styxx both have a Reaper Configuration, with Eos hoisting a Plasma Howitzer, Buzz Saw, and a Mega Gun for gratuitous amounts of firepower, shield-breaking, and Shock. With only the Mega Gun (and limbs) to push, Eos may need to keep Their distance. Styxx can only push with Her limbs, but has the nasty combination of Rocket Pod, Plasma Shotgun, and Laser Blade to cut opponents into melty scrap: The Rocket Pod for clearing buildings and shields, the Plasma Shotgun to slow said opponents down, and the Laser Blade to stab them somewhere expensive.  




Notably, in terms of raw damage output from weapons Rhea has an 8 including AP and HE secondary damage; 9 if you include the Hand's Shield Breaker 2. And 15 if you include Her arms and legs (without turning, etc). Tethys stacks up with 7 damage, 8 including the Claw's Shield Breaker, and 16 including limbs. Eos clocks in at 7, 10 for Shield Breaker (Buzz Saw gets to apply the Shield Breaker trait to its secondary HE target), and 16 for limbs and all, although if we include the capacitor it might be 19. Styxx starts at 8 thanks to AP and HE secondary damage, 9 for including the Laser Blade's Shield Breaker, 19 including limbs(!) and 22 getting a second shot with Her capacitor. 

Comparably, Rhea will only need four other cards to charge that 9 damage, and eight for the 15 damage. Tethys will need four other cards to charge that 8 damage, and ten for the 16 damage, and cause Shock. Eos will need five other cards to charge that 10 damage, nine cards to charge 16 damage, and eleven to charge 19 damage. Finally, Styxx will need five cards to charge that 9 damage, seventeen cards to charge 19 damage, and nineteen to charge 22. So while Styxx can put out the most damage, it will necessarily be at point blank range with almost no defenses. That's leaving out the crews, of course...

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