Wednesday, June 3, 2026

Titanomachina: Expanding Systems

Collecting my current crop of plans for expanding Titanomachina here, above and beyond additional Titans and the Myrmidons (conventional forces): 

Weapons

  • Plasma Driver (Charge 2, Attack x3, Block, Cogs 3, Recoil, Shock)
  • Pincer (Charge 2, Attack, Block, Cogs 1, Range 1, Grapple, Armour Piercing, Shield Breaker 1)
  • Missile Pod (Charge 1, Attack, Detect, Block, Cogs 1, Range 6, High Explosive 2)
  • Harpoon Gun (Charge 2, Attack, Block, Cogs 1, Range 3, Drag, Shock)

Systems

  • Cloak (disrupts line of sight by 1 per cog)
  • Dimensional Stabilizer (move to randomized board tile)
  • Wings (combination jump jet and limb, x+1 Charge for x Cogs)

Ideas for More Specialized Systems 

  • Retro-rockets (subsequent jump moves Titan backwards rather than forwards)
  • Stabilizers (extra armour cards used to block are recovered to hand immediately)
  • Shield Tensioner (shield tokens absorb 2 pts of damage)
  • Multi-detection matrix (detect multiple buildings or Titans with sensors)
Capacitor & Coolant Specialized Systems Brainstorming
  • Flip over face-down card, flip over face-up card 
  • Gain a bonus for number of cards drawn back to player's hand
  • Something to maintain an activated system's bonus after it's returned to a player's hand
Notions
  • Configuration Cog - literally a system that lets you swap between configurations of a Titan, provided both have a configuration cog available. 
  • Something that lets players move habitats and maybe even buildings
  • Rules for Shield Generators, Power Stations, and Sensor Bases. Maybe that stuff is for Myrmidons. 

No comments:

Post a Comment

We appreciate your feedback!