Collecting my current crop of plans for expanding Titanomachina here, above and beyond additional Titans and the Myrmidons (conventional forces):
Weapons
- Plasma Driver (Charge 2, Attack x3, Block, Cogs 3, Recoil, Shock)
- Pincer (Charge 2, Attack, Block, Cogs 1, Range 1, Grapple, Armour Piercing, Shield Breaker 1)
- Missile Pod (Charge 1, Attack, Detect, Block, Cogs 1, Range 6, High Explosive 2)
- Harpoon Gun (Charge 2, Attack, Block, Cogs 1, Range 3, Drag, Shock)
Systems
- Cloak (disrupts line of sight by 1 per cog)
- Dimensional Stabilizer (move to randomized board tile)
- Wings (combination jump jet and limb, x+1 Charge for x Cogs)
Ideas for More Specialized Systems
- Retro-rockets (subsequent jump moves Titan backwards rather than forwards)
- Stabilizers (extra armour cards used to block are recovered to hand immediately)
- Shield Tensioner (shield tokens absorb 2 pts of damage)
- Multi-detection matrix (detect multiple buildings or Titans with sensors)
Capacitor & Coolant Specialized Systems Brainstorming
- Flip over face-down card, flip over face-up card
- Gain a bonus for number of cards drawn back to player's hand
- Something to maintain an activated system's bonus after it's returned to a player's hand
Notions
- Configuration Cog - literally a system that lets you swap between configurations of a Titan, provided both have a configuration cog available.
- Something that lets players move habitats and maybe even buildings
- Rules for Shield Generators, Power Stations, and Sensor Bases. Maybe that stuff is for Myrmidons.
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