Last week my regular opponent made an error stepping into the danger zone, and paid for it with a round 2 ring-out. This week, it was my turn to seize defeat from the jaws of victory. This week was a full 9-round game, ending on a time-out, and finishing with a 14-13 in favour of Pugnacious Styxx (quaternary configuration) over Sagacious Rhea (primary configuration). Aside from a brief stab in the leg with a macro laser, and an incredible barrage of rockets on round 5, Styxx exercised a careful restraint on direct confrontation that lead to an eventual win on round 9. Perhaps it is worth noting that my opponent likes to conduct a tactical and strategic dialog (monolog?) on the voice chat, and I have confirmed that (a) my opponent likes to tell lies about strategy, and (b) is pretty good at mind games. Because of that chat I dropped the game when a crushing and impressive victory was in Rhea's grasp, thinking that I had sufficient reason not to pull it off, and plan B suffered from a laser to the knee. Afterwards my opponent graciously pointed out my error and perhaps a bit of vengeance was vowed.
Friday, May 29, 2026
Titanomachina: Sheer Hubris
I had the initiative, being sagacious, and since Rhea can take a hit I decided that deploying in tile 55, the center of the board, facing east was the easiest. Strategically-speaking I had front-loaded all of Rhea's weapons and crew with the notion of having all my weapons and crew in hand to threaten my opponent. Likewise I juiced up the shields over my legs because I wanted it clear where any incoming fire was going to be absorbed.
Of course I shouldn't have given Styxx room to breathe, but given that I had the initiative (and no ability to move or turn) it seemed like a good idea to see if Styxx was going to do anything. Styxx was, but Styxx was going to charge up a bit first.
Round 2 things start to get hot, as I walk Rhea southeast to kick a green habitat at tile 76 while Styxx activates Her turret. Rhea turns to get Styxx in line of sight and arc to Her macro gun, but Styxx isn't having it fire a rocket pod, missing Rhea and destroyed habitats in tiles 67 and 76 with high explosive rockets. Styxx isn't getting away so easily though, and Rhea clips Her with a macro gun before She can jump to cover in road tile 71.
Still comfortably ahead on buildings, and with the initiative, Rhea turns west, takes a few strides, and then double-jumps over the buildings of road tile 63 to land in front of Styxx. Styxx is prepared and has an initiate crew member shoot Rhea in the leg. Thanks to the crew's operation, the laser penetrates Rhea's armour and slices into Her leg, causing light damage. Now Rhea's master crew steps up to operate a system, but Styxx fires Her own thrusters and jumps over Rhea, landing north of Her, on Her rite side where the macro gun is still re-loading. Styxx needs some space before firing Her capacitor, but it looks like there isn't time!
Rhea, emboldened by Her master crew on deck starts things off with a reverse elbow to crunch in Styxx's back-right, bursting a shield and turning Her around. Styxx has activated Her own master crew, to operate a leg to back Styxx away from Rhea at high speed. As Styxx retreats Rhea activates Her adherent crew and detects a tall yellow building in between two other buildings capped with yellow habitats, and Styxx fires Her capacitor to make sure this escape doesn't leave Her a sitting duck,
Sure enough, Rhea walks around the block of buildings at 63, macro gun reloaded and looking to shoot someone. As Styxx prepares to fire Her rocket pod, activating a turret and adherent crew, Rhea wings Her, and She blocks the shot on Her left leg armour, preventing the explosion from catching Her rocket pod. Slewed around the tall yellow building is right in Styxx's sights and it comes crashing down as the tops of the two buildings beside it are also blown up! Styxx isn't done yet though, and activates Her coolant system, hot-loading the rocket pod again to blow up even more yellow habitats in tile 47. Rhea is shocked out of reverie as Her seven point lead evaporates in a storm of high explosive rockets!
Rhea piles in now, as Styxx scans with Her frontal armour and takes the initiative, meeting Styxx as She heads to the middle of the board, a kick, a bottling, and a body-slam later Styxx jumps over Rhea again (narrowly avoiding a ring-out) and lands in the middle of the battlefield, tile 55.
Rhea hauls around and moves to chase Styxx as She runs north and then doubles back southwest to place a row of buildings between them, kicking a yellow habitat to smithereens on the way. Annoyed that Styxx is getting away, and clearly not needing it to defend Herself, Rhea runs a scan with Her leg armour and seizes the initiative back from Styxx!
Rhea isn't really chasing Styxx though, She is chasing Styxx's score and jumps forward in a blaze of gunfire and lasers to flatten the block of buildings in tile 43 and trim the green habitats off of tile 63. Meanwhile Styxx backs up to stay in cover, and gets Her adherent crew on deck for something next round...
Armed with the initiative, all the cards anyone could want or need on round 9, Styxx is still in a tricky position. But I see that Rhea could get a ring-out by lining up for a body-slam, operating the thrusters with my master crew to push Styxx through the green buildings that She detected on tile 14, and then a quick punch to send Her off the board for a +9VP swing to me. However, my resolve falters on the progression of the cards played, and it looks like Styxx can still block an attach from Rhea. So I take Rhea off to mash some green habitats in tile 47, but not realizing Rhea's bum knee stops Her from taking out the last green habitat on tile 37. Styxx manages to spray the buildings I put up in tile 61 at the start of the round to push the score ahead one, and I walk Rhea back to tile 44 to end the game. And then my opponent asked why I didn't just jump Rhea into the buildings behind Styxx (tile 14). And I wonder why I didn't just jump Rhea into those green buildings and handily win the game.
I think, after that round 5 'macross missile madness' I perhaps got a little tilted, perhaps a little tunnel-vision, and maybe should have been thinking about all the things I could do rather than fixating on that one really cool thing where I try to kick the football and my opponent yanks that football away by blocking the attack. It might have worked though. It might have worked... Fortunately there is always another game, so glory to Styxx and glory to my opponent!
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