Tuesday, June 1, 2021

Plasma Capacitor Change

 For a while now I've been chewing on the Capacitor rules, checking the math to see if they're too much, and considering the experience to see if they're too much, and my conclusion is that re-activating a system two more times in a row in a turn is too much. Rather than changing the rules for capacitors, I think it's better to just have the Plasma Capacitor and Plasma Cell have the same Charge/Effect ratio, of 2/1, so that a player needs to spend three cards (the Plasma Capacitor face-up to activate, two others face-down to charge the Plasma Capacitor) for an Effect 1 Full Power action regardless of which capacitor they have. 


I've also updated the rule book for June, fixing several errors that had crept in, and fixed some other defects such as Blue Titan 2's deck not having the proper armament, Blue Titan 3's Digitigrade Legs having the Plantigrade Leg profile, Buzz Saws and Claws not having the Shield Breaker trait, and the cards not consistently being scaled at 2.06 on the x and z axis. 







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