Monday, December 15, 2025

Eurybia Updates


I figured out how to repeat the magic that made the first two configurations of Eurybia online in Tabletop Simulator, and improve on it up to the standard of the original 4 Titans. Or at least the recipe. I'm still working on a way to make texture files.


Whether these configurations are any good remains to be seen. There's some half-baked theory behind them, driven mainly by the requirement to be different from the four existing Titan primary configurations. 


Eurybia is different from other Titans, going deep on extra armour and coolant, rather than Rhea's extra armour and thrusters, Tethys armour, jump jets, and capacitor, Styxx's sensors and limbs, and Eos' jump jets and capacitor.

What this seems to mean is that Eurybia can convert two junior crew into a third senior crew. There is the potential for duplicating another system, but that is going to cut into the number of useful actions it could otherwise be making. Plus a coolant system is a handy close-in defensive option. 

Is this sufficient to offset the loss of jumping? Early game Eurybia can give up shields to active both legs twice for an advantage in agility and speed. Or an extra vulcan gun or rocket pod attack. A second laser blade would require 8 cards rather than 6 cards. Eurybia would need card advantage to really exploit this or be left stranded and out of gas before an opponent has stopped shooting. Using both shields and coolant systems and sacrificing junior crew cards you could play senior crew twice. That could be +2, +3 rather than +1, +1 to thrusters. 

Consistent senior crew operated weapons and a limb makes for a hard four rounds for an opponent. Difficult if you close, thanks to the coolant systems. Plant Eurybia in the middle of the board for a ring out.

The tertiary configuration tries to take advantage of the coolant system by eschewing power hungry systems like laser blades and claws for a gun battery, a hand, and a laser battery. With senior crew behind them they can be good enough while managing power and loading better. 

The Quaternary configuration is also based on a gun battery but with a plasma howitzer for range and a buzz saw for close-in dismemberment. A bit of a twist on Eos primary like the tertiary is on Rhea primary. In each case the gun is weakened at its minimum to secure a higher, more efficient operated value. A gun battery operated by a master can be fired four times in four rounds using eight cards. 

In terms of flexibility though, super-cooling senior crew seems to be the way to go. 

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