Monday, September 29, 2025

Titanomachina: Hypothetical Systems Part 2

I mocked up some cards for the hypothetical systems I mentioned in an earlier post, and in doing so also did some thinking. Mainly the thinking was "Would that make sense?" and "Why would anyone want to do that?" These aren't final because they're mock-ups, but I find looking at the cards makes it easier to see how they fit into the game than the raw numbers. I settled on two per system, but three of the systems are specific to a single named system (Rocket Pods) or type of system (Guns and Lasers). For the purpose of these systems I think it's important that they affect a particular system rather than being broad or flexible bonuses like sponsons/turrets and crew. 


Extra Bracing adds an attack or a twist per cog to the next card activated with a range of one. 


A Refractive Collimater adds one tile of range or one shock per cog to systems with the armour piercing trait (lasers).


Rocket Pod Payloads add either an attack or the shield breaker trait per cog to Rocket Pods. Two cogs-worth of Shield Breaker would make it Shield Breaker (2). 


A Gun-Loader adds High Explosive (1) or Armour Piercing to Gun systems. If a gun already has High Explosive (1) then it is upgraded to High Explosive (2). 





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