As people that have been following this project and blog may know, I occasionally like to brainstorm new systems to cram into the game. These systems would be played prior to activating the weapon they're affecting.
Ammunition Selector for Guns:
- Add High Explosive (+1)
- Add Armour Piercing
- Add Shield Breaker
Refractive Collimator - Adds one tile of range to laser weapons
Rocket Warheads
- Add Detect to Rocket Pod actions
- Add Attack to Rocket Pod actions
- Add Twist to Rocket Pod actions
Additional Bracing - Add Attack to Hand, Claw, and Buzz Saw weapons
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