I was reminded that I had commissioned art that hadn't been used yet in Titanomachina. Originally, the notion was that the weapon was supposed to be a short-ranged hybrid of armour piercing and high explosive traits, but I think it can be repurposed as something more like a hybrid between a plasma shotgun and a jump jet. The difference between a plasma weapon and a jump jet using plasma for thrust is basically matter of containment and cavitation.
In this case the downwards-facing arrow icon is the Recoil trait, pushing a Titan activating the system with each attack as if it were itself struck by an Impact weapon. At full attacks it can push itself back three tiles. Crew operating the weapon won't increase this, but the damage from collisions could be catastrophic, with destroyed systems being allocated to the opponent with the lowest current score.
The weapon also features a staggering cost of three cards to charge it, which is both only one card more than the cost of activating plasma weapons and jump jets, and another system that won't be activated for another four rounds.
I think the first Titan to be armed with this weapon should be Eurybia, although perhaps naturally enough it it may be something for Eos and their dual capacitors.
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