Tuesday, April 8, 2025

Titanomachina: Coolant Systems (Part 2)


I'm introducing coolant systems to the game as a method of recovering cards that have been activated, something very much like the original concept of the capacitor, and now something like its mirror as the capacitor enables players to recover cards they've used to charge other systems, and this card speeds an activated system back into the players hand without spending time cooling down in the player's Titan deck (placing activated and charging cards at the bottom of the Titan deck at the end of the round is, after all, the cool down). 

However, it will initially be handled differently than I had originally stated on this blog, and may yet be slightly different once I update the rule book (and the tech manual and the reference cards, etc). 

The 'super-cooling' action will enable a player to de-activate that many cogs of activated systems, allowing those systems to be drawn back to the player's hand at the end of the round with the other un-activated systems. 

The 'explosive venting' reaction will enable a player whose Titan is being attacked at range 1 to increase the charge of the attacking system by 1 card, forcing its de-activation if the attacking player cannot (or won't) pay the additional charge cost of the system. If the system is deactivated then the attacking player can recover the charge cost of the system to their hand, and the system at the end of the round.  

 

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