Here's a list of ideas for optional rules:
(1) Simultaneous activation: All players place a system card (or a 'Pass' card) face-down. Once all players are read, the cards are flipped over and players pay the charge cost of activations and resolve actions in initiative order.
(2) Shin-kicking. Add 90 degrees of arc to an attack by a leg system if its target stack contains a leg.
(3) Daisy-cutting. Choose additional target clockwise or anti-clockwise using HE1 trait.
(4) Bottling. Convert a Grappling trait into an Impact trait while destroying a habit adjacent/diagonal to target and in range, arc and LOS of weapon for no cost in cogs.
(5) Extending shields. Add shield tokens to targets in range 1 and arc of the shields or deflector system being activated to raise shields.
(6) Naming convention? Something that allows players to spread additional cogs evenly across the secondary targets of their HE1 and HE2 weapons.
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