That's in comparison to Rhea quaternary configuration with 21 to 29 points of damage, with limbs limited to bringing it up to 35 provided sufficient buildings to bust someone through. Rhea holds a massive edge in protection though, with a full five extra armour systems available to Styxx's two under maximum output conditions. Interestingly that can go up to three. The plasma howitzer helps reduce that, forcing a discard for shock. Styxx can also voluntarily slow down, as not using both arms means the limbs can still put out 8 damage, and not using any means still on par with Rhea's total cogs of 6 for all four limbs. Without the arms then deflectors or sensors can activate, protecting the Titan or detecting Titan targets. Maybe even thrusters. Sensors can also be used to scan, to capture the initiative, and control the fight.
The question becomes then, can you maintain this pace when pressed for angles, ranges, and choice of targets? What if you need a third extra armour to soak three points of damage getting through your shields from crew-operated macro guns? What about recovering from impacts and grapples so that you can maintain those arcs and ranges, which trades off against distance and damage? Or hope that the turret will make up for it.
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