Wednesday, February 12, 2025

Titanomachina: Myrmidon Mega-Ants Part 2

More first-draft thoughts about Myrmidon Mega-Ants!

Players activate types of Myrmidon Mega Ants, so playing a Tactical card means you can choose to activate any unit of Tactical Ants for the actions on that card. Players also get the choice of distributing the cogs as dice to any actions they choose, like Titans. 

Moving and attacking is resolved using D6s. Like a D6 to move, D6 to attack. Each cog is a D6

Tactical Ants  Walk 1 | Attack 1 | Cog 2 | Range 2 | Range 4 |

Assault Ants  Walk 2 | Attack 1 | Cog 2 | Range 1 | Range 2 |

Support Ants  Walk 1 | Attack 2 | Cog 2 | Range 2 | Range 5 |

Heavy Ants Walk 1 | Attack 1 | Cog 2 | Range 1 | Range 3 | 

Ants can attack up to one of two ranges, rolling a D6 per cog, picking the highest, and subtracting the range to determine damage. Likewise they can move by rolling D6 per cog, picking the highest, and moving that many adjacent squares (no diagonal movement for ants). 

Some of the cards will not activate ants directly, but enable things like aerial/orbital support, command & control to 'operate' the next unit of ants, and to summon reinforcements from the pool of dead ant units that have been removed from the board. Each Ant unit would contribute an equivalent card to the deck, so increasing those extra cards would run up against the 22 card limit. 

Ant movement through habitats would be slowed down, so one point of movement would let them enter a road tile, whereas it would only allow them to enter one habitat, and so would need 4 movement points to attain the roof of a 3-habitat building from an adjacent road. Quite how we might track them inside of habitats I'm not sure. 

Tuesday, February 11, 2025

Titanomachina: Eurybia Configuration 1


Here's an initial version of a dashboard card for the Titan Eurybia, using the new Coolant system and a Capacitor instead of Rhea's Thrusters, but sharing in Rhea's abundance of Extra Armour systems (and crew, but when I finally find the cash to buy more art for crew cards you can bet Eos, Styxx, and Eurybia get all-new crew). It'll be interesting to see how Eurybia gets on with no jump jets in Her primary configuration, but it may be a while before I need to worry about Her tertiary and quaternary configurations; trying to squeeze Her model down to well under 2MB is proving to be challenging. 

Speaking of challenging, aside from a variety of melee weapons, I thought it would be fun to introduce some new additional effects, starting with Recoil. Represented by a grey icon with a black arrow pointing down, the inverse of the Impact icon, Recoil would affect the Titan using the weapon to attack. Each attack would either push the Titan back opposite the direction of the attack's target, or turn the Titan 45° left or right depending on low-angled (between 0 and 45°) shots. 

This naturally had me thinking of the Kzinti Lesson from Larry Niven's Ringworld: "A reaction drive is a weapon, powerful in direct ratio to its efficiency." Which is to say, if you de-couple the cavitation converters on a plasma weapon, you get plasma jets! I would update the card art and label as well, eventually...