Titanomachina is still on Tabletop Simulator (TTS). Certainly I don't like how they've handled the recent controversy, although I do approve of them flushing the global chat and donating $10k to a LGBT+ charity, but they're far ahead of competitors when it comes to accessibility usability. I don't know if I can be fussy about my choice of platform; I certainly haven't received any feedback about it. In terms of available platforms, I only have one machine that can handle Tabletop Playground, and I have yet to work up the energy (and budget) to add Titanomachina to Tabletopia. I'm going to proceed with adding waves of Titans (figurines, dashboard cards, Titan decks) to the existing set and updating the rule book on TTS when I get up the gumption to update the diagrams and finesse the rules. Perhaps my next step should be getting back to my Patreon account and using it to pay for this expensive hobby...
Nonetheless, I am adding a 5th wave of Titan configurations to the sixteen existing Titan configurations already up on Tabletop Simulator. I keep adding these waves because, while the game is designed around players swapping out physical parts of their Titans (arms, legs, weapons, torsos, turrets, etc) as well as cards and dashboards, I lack the wherewithal to implement that in TTS. So instead I've been uploading what I think are interesting configurations that players can try. This wave could be considered the demolition wave, designed to inflict maximum long-ranged damage on both enemy Titans and their buildings, but mainly on their buildings.
Styxx is the first configuration of the 5th wave, and includes two jump jets (Plasma Jets & Thrusters), and two capacitors (Plasma Capacitor, Plasma Cell). The combination Rocket Pod and Macro Laser gives Styxx the tools to hammer buildngs and Titans, especially if an opponent can be caught trying to take a breather. Aside from having maximum-ranged weapons, this configuration of Styxx should still be able to bounce around the board like a spastic bullfrog.