In the quest for balance, so players can feel like there isn't only one way to play Titanomachina, there is a gold standard for power and that is Rhea's quaternary configuration. That's the one with two macro guns and two vulcan guns, and has five extra armour systems and a sensor system to maintain a favourable initiative. The best defence in the game along with an array of charge-efficient systems, makes this Titan a brutal opponent, particularly when piloted by my favourite opponent.
I'm trying to figure out a material response to this monster, mainly so I don't have to rejig the game to balance it out, but I'm currently thinking about Eos and Styxx. Eos has a pair of capacitors in primary and secondary configurations. Styxx has three sensors as well as a capacitor, taking only a single thruster instead of Eos' dual jump jets, and mounts stronge but charge-thirsty limbs. I want to take Styxx's primary weapon configuration (plasma shotgun, rocket pod, laser blade) and stick it on Eos' primary chassis.
- Sponson 1, Jump Jets 1, Capacitor 1, Plasma Shotgun 2, Deflectors 1, Initiate Crew 3, Deflectors 2, Extra Armour 1 (5 actions, 5 damage, shock)
- Jump Jets 2, Capacitor 2, Laser Blade 1, Initiate Crew 4, Extra Armour 2 (3 actions, 4 damage)
- Master Crew 1, Rocket Pod 2, Arm 1, Leg 1, Extra Armour 3 (3 actions, 6 damage)
- Adherent Crew 2, Arm 2, Leg 2, Sensor 3, Personality (4 actions)
- Sensor 3, Master Crew 2, Rocket Pod 2, Deflectors 1, Initiate Crew 2, Deflectors 2, Extra Armour 1, Arm 2 (4 actions, 6 damage)
- Turret, Capacitor 1, Plasma Shotgun 2, Sensor 2, Leg 1 (4 actions, 3 damage, shock)
- Adherent Crew 1, Arm 1, Sensor 1, Extra Armour 3, Laser Blade 1 (2 actions, 5 damage)
- Initiate Crew 1, Leg 2, Extra Armour 2, Thrusters 1, Personality (3 actions)
- Sponson 1, Macro Gun 1, Extra Armour 1, Vulcan Gun 1, Leg 1, Master Crew 1, Shields 1, Adherent Crew 2 (4 actions, remainder 1, 8 damage)
- Sponson 2, Macro Gun 2, Extra Armour 2, Vulcan Gun 2, Leg 2, (3-4 actions, 7 damage)
- Shields 2, Initiate Crew 3, Initiate Crew 4, Extra Armour 3, Arm 1 (2-3 actions)
- Extra Armour 4, Extra Armour 5, Arm 2, Sensor 3, Personality (3 actions)
The question, I suppose, is how will this mix with the personalities? And maintaining an advantageous position in the initiative order, as well as low-angles to Rhea (and not letting Her slip behind me this time!).