My current plan for Hal-con 2024 is to run two boards for demonstration gaming. The first is going to be the Titans in their primary configuration, and the second is going to be the Titans in their secondary configuration. Deeply creative, I know... Anyhoo, I've decided on a card order that should be friendly for people who haven't played before because, you know, demonstration games. Each round players will have access to a crew member and a limb, meaning they can move and attack, and see how important the crew is to manage the Titan's systems. They all have an extra armour system to block that first shot, their sponson/turret system to explain the arcs, and their thrusters/jump jets for another source of movement (combined with their sponson so it doesn't feel quite so restrictive). Likewise sensors and capacitors (for the three Titans equipped with them) are front-loaded so that players have a variety of options for that first round, and more importantly a variety of systems to explain in an open-hand.
I've included the Personality cards for a sense of symmetry, since those cards get put into the decks anyways. These are something like ideal personality/Titan match-ups. Styxx really benefits from the bonus move, Eos is weak on defense, so a bonus repair is handy, Rhea needs to dominate the initiative, and Tethys needs the edge on detecting habitats.